Eine davon wird der Spieler sich bei Level 10 aussuchen. Jede Klasse verästelt sich dann weiter in 2 Unterklassen, welche man sich bei Level. Klassenübersicht. SOE hat klassen in vier Kategorien eingeordnet.(Kämpfer, Priester, Magier, Kundschafter). Kämpfer Heiler Magier Kundschafter Kämpfer. In EverQuest 2 stehen den Spielern bei der Charaktererstellung 25 Klassen zur Verfügung, welche in vier verschiedene Archetypen aufgeteilt sind.
EverQuest IIDas Klassensystem in EverQuest II ist, verglichen mit vielen Spieler entscheidet sich am Anfang des Spiels für eine von 25 Klassen. EverQuest ist ein von Verant Interactive entwickeltes Massively Multiplayer Online Role-Playing Im Jahr wurde der Nachfolger EverQuest II veröffentlicht, der sich allerdings teilweise erheblich von Juli fangen alle Rassen und Klassen in einem Startdungeon an, der gleichzeitig das alte Offline-Tutorial ablöst. Viel Spaß beim auswählen der Rasse und Klasse, in diesem Bereich finde ich EQ2 unschlagbar. PS: Neben Drachen wirst Du hier mit etwas.
Everquest 2 Klassen Good… evil… I’m the guy with the gun. Err, sword. VideoEverquest 2 Beginner's Guide 2020
That makes for a total of six classes per archetype, and two classes per sub-type. The classes in EQ2 are highly specialized but very deep for those players that want to really master their class.
Paladin: A champion of good, paladins use holy magic to heal themselves and their allies while protecting their group.
Shadowknight: An evil crusader that uses necromancy to weaken their enemies and drain their energy. Bruiser: Evil fighters that use their bodies to inflict pain on their targets, deflecting enemy blows.
Healing AKA "Priest" classes have medium level of hit points per level and have access to healing and "buff" spells.
They also hold specialized abilities like ressurection, health regeneration, and damage wards to cast on either themselves or others.
This wiki. This wiki All wikis. Sign In Don't have an account? Assassins are known for using deadly poisons to debilitate their targets before finishing them off.
The Berserker is the personification of unbridled aggression and fury. They are fearsome opponents, especially when facing many foes at once.
Berserkers stand at the forefront of battle, unleashing their devastating rage upon the enemy while keeping unwanted attention away from their allies.
Brigands are crafty rogues who employ intimidation and force to subdue their enemies. The Brigand maintains an element of unpredictability to arouse discomfort, fear, and confusion in an opponent.
Strikes from a Brigand will often leave a foe crippled and vulnerable to further attacks. Bruisers are relentless juggernauts of strength and intimidation who have transformed their bodies into vicious weapons to inflict pain and suffering upon their enemies.
Masters of physical combat, Bruisers rely heavily upon deflection and agility to avoid attacks as they brutalize their foes. The Coercer is capable of subduing enemies, sending them into a paralyzing state of fascination or causing them to flee in uncontrollable terror.
Master of domination, Coercers can subjugate the mind of another, taking complete control and forcing an unwitting creature to do their bidding.
The Defiler is a shaman of corruption and spiritual enslavement. A powerful ally, Defilers are able to mend wounds and remove ailments from the afflicted.
Fearsome in battle, Defilers employ ancient rituals of dark power to sicken, harm and reduce the fighting prowess of the enemy.
Dirges play songs of despair, misery and lamentation that invoke intense fury and aggression within the hearts of their allies. The Dirge can use music to inflict great hopelessness and longing in enemies, demoralizing them so completely that their abilities are significantly diminished.
Embodying the primal forces of nature, the Fury is equally capable of both defense and destruction. In addition to regenerative healing, Furies can enhance the physical attributes and mystical might of their allies, making the attacks of their party members even more formidable.
Guardians are the anchor of any group of adventurers, providing leadership and protection for their allies. Combining durable armor with an impressive array of defensive skills, Guardians can remain standing after absorbing substantial amounts of physical damage from their enemies.
Illusionists employ subtlety and distraction to impose their will upon the enemy. Using their mental acuity to confuse, misdirect and subdue their opponents, Illusionists can bring order to an otherwise chaotic environment while bestowing beneficial enhancements upon their allies.
Capable of serving as the cornerstone of any adventuring party, the Inquisitor can heal wounds and purge ailments such as disease and poison.
Inquisitors invoke divine strikes against their opponents and retaliate with unyielding conviction against those who dare to harm their allies.
The Monk is a spiritual combatant who believes in the philosophy of mind-over-body. This mastery of physical prowess allows Monks to hasten their formidable attacks, purge their bodies of ailments, move invisibly past their enemies and even fool opponents into believing them dead.
Warlock: One of the two highest DPS classes in the Mage tree, the Warlock is primarily suited for massive DPS against groups of enemies typically encounters and some AOE Wizard: The yin to the yang of the highest DPS mages, the Wizard focuses on single-targets, but it's damage-dealing capabilities are just as staggering as the Warlock or Assassin Recommendations Like any Recommendation in this guide, it is truly only meant for consideration and not as gospel.
If you want to mostly Solo: Will have to go with any of the 3 pet classes on this one: Beastlord , Conjurer or Necromancer If you want to DPS for Groups: Any of them will work, though a pet class often gets a little awkward in groups.
If you have aspirations of making sure you or your groupmates live to see another Exquisite Chest, consider playing as one of EQ2's Healer classes!
One of my favorite things about how EQ2 chose to fill this role is that there are 3 distinct ways that the healing classes actually heal: there's Active Healing if the health bar isn't full, it fixes it , Reactive Healing healing will kick in when the player takes damage and Ward Healing prevents a player from taking damage at all.
Utility classes in EQ2 are something of a mixed bag, and truly a "play however you like" role. Most of the utility classes provide an assortment of utility that usually comes in the form of enhanced in-combat regeneration, out-of-combat speed, crowd control, or some other convenience that falls outside the normal realm of the "holy trinity".
Illusionist : Mage-based crowd-control extraordinare! Along with that comes greatly enhanced in-combat power regeneration and a host of other goodies that fellow mages will love Coercer : Mage-based crowd-control that generally takes place in the form of completely taking control of an enemy allowing the Coercer to use them as a combat pet , or stunlocking them into oblivion.
Buffs from the Coercer seem to favor the melee classes Troubador : Scout-based buff bot half-teasing! Offensively, the Dirge hosts a lot of debuffs against enemies as well as a few limited damage over time spells Recommendations Like any Recommendation in this guide, it is truly only meant for consideration and not as gospel.
When deciding on a title for this section, I was torn between a number of options. What I was wanting to describe were the classes that make things for players Then it mostly came down to the fact that "Equippables" offended my inner grammar police so I went with Gear Upgrades.
So there you have it, the first set of Tradeskill classes I'll talk about are the ones that craft items that can be equipped into one of the many slots on your Character Sheet.
Armor, weapons, jewelery and even consumables. It's very important to note that a particular class doesn't necessarily make just ONE thing, but for purposes of this guide, I will be grouping them by their primary product.
Norrath's corpses may yield a mountain of upgrades at "Adept", but just keep in mind that Tradeskillers can craft "Expert".
Expert spells and combat arts are the highest possible rank short of the rare looted Master, or the training-specific Grandmaster equivalents.
Recommendations Again, choose what you want and you can't go wrong. Expert-level upgrades almost always sell on the Broker so you can definitely make a living with these!
If I had to choose one, I would say choose a Tradeskill that can craft upgrades for your Adventure class. Some of the Tradeskill classes in EQ2 either provide a benefit ALL classes, or sometimes they don't provide a benefit to Adventuring at all!
Adventuring Utility Provisioner: Creates foods with higher durations and stat bonuses than that which you can buy from NPC vendors Alchemist: Creates Potions that can temporarily or instantaneously boost things like health, power, resistances, etc.